First, credit due where credit is deserved: Beardsy and XYT were integral in the invention of this game, though I imagine others will also chime in for credit (Glynn, I believe, was also a major player). That’s what post-posting edits are for!
Second, I sent out word to those three, and received numerous and elaborate responses to my inquiry about the rules of Booty Bounce. Suffice it to say, while some of us only remember this game as something we did drunkenly and enthusiastically, clearly the progenitors know these rules down to their bones.
Finally, since I am going to quote him, I will say this about Beardsy: His writing and general creativity have never ceased to amaze me in all the years I have known him. Fine, he writes for perhaps THE most upstanding newspaper in the country – but this is exactly some of his best work (even beyond his ceaseless and talented DMing). I quote now from his email explaining the rules, replete with all of the subtlety these rules require. I only hope that we can play a game soon, and to a degree that would make them all thusly proud!
Rules to Booty Bounce:
(Editor’s Note: The song “Booty Bounce” by DJ Booty Bounce should be playing at the start, possible on infinite repeat. For every initial round roll, everyone rolling must chant BOOTYBOOTYBOOTYBOOTYBOOTYBOOTY-BOUNCE! with the BOUNCE part coinciding with dice leaving the hands)
Everyone rolls 2d6 together. High rolls win. Doubles trump.
- If you lose, you take a drink.
- If you roll a carrickey (no idea how to spell that, it’s a 3, a terrible game, and the lowest possible roll in booty bounce) you auto lose and take an extra drink.
- If someone wins by getting doubles, and no one else does, then the winner rolls the tripler, and everyone drinks what the tripler demands of them.
- If double sixes are rolled it’s called a triple play. The player must yell triple play and then everyone gets judged.
- If the initial roll-off is tied, there is a double-off. Both players frantically roll 2d6 against each other in a race to get doubles. All other players judge the double-off. Both dice must be rolled. They can be fumbled, but must be rolled in the same motion. A quorum of other players can declare any double-off roll invalid. The-double off is a race to get doubles. The winner wins and the loser is judged by the winner. Any double counts and there are no trump doubles. This is important because:
- The same rules apply in a triple-off as in a double-off, but if you lose, you must seek the bauble.
- The tripler is a d4 — it is rolled when someone gets a triple play and it makes demands of losers
- The judge is a d10 — losers are always judged by the victor
- The bauble seeker is a d12 — the bauble seeker is the refuge of the almost victor, it is an introspective place one goes when they have reached but failed.